Category Archives: Animation

Awaitable Managed Animation classes for WinRT (Part 4)

So far in this post series, I showed how to use code and the new async patterns of WinRT to simplify the animation of elements. As an example, I used opacity, showing how you can code your animation dynamically. In … Continue reading

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Awaitable Managed Animation classes for WinRT (Part 3)

In the previous two posts, I set up the reasoning and infrastructure for creating a different type of animation infrastructure. In this post, I’ll (finally) show an actual example of how to use this infrastructure. For this, we’ll create a … Continue reading

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Awaitable ManagedAnimation class for WinRT (Part 2)

In the first part of this post series, I discussed the reasoning behind potentially wanting to have a second way of doing animation in XAML. In this post, I will discuss the basic infrastructure for this new way of doing … Continue reading

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Different approach for animation in XAML using .NET 4.5 new async functionality (Part 1)

This post discusses a small set of classes we use to do dynamic animation in XAML apps – animation where the developer, at design time, might not know a lot about what needs to be animated and when. I’ve been … Continue reading

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